I've noticed some strange things with the Rhythm and I'm wondering if anyone can confirm.
With both players stopped, if I load the right player then the left player, and hit play with the left player the rhytym appears in the color of the right player. Can anyone else confirm this?
Thanks,
Greg
With both players stopped, if I load the right player then the left player, and hit play with the left player the rhytym appears in the color of the right player. Can anyone else confirm this?
Thanks,
Greg
Posted Tue 28 Nov 06 @ 7:22 am
OK there's more specific info.
The "bug" that I think I found is in the auto headphones feature.
With both players stopped and this feature auto headphones engaged , the last player to load becomes "selected". I can tell because I put select butoons, 1 for each player. If the player that I start first happens to be selected, the rhythm graph uses the wrong color.
If i push the sletc play on the opposite player before hitting play, the graph appears as it's supposed to.
Greg
The "bug" that I think I found is in the auto headphones feature.
With both players stopped and this feature auto headphones engaged , the last player to load becomes "selected". I can tell because I put select butoons, 1 for each player. If the player that I start first happens to be selected, the rhythm graph uses the wrong color.
If i push the sletc play on the opposite player before hitting play, the graph appears as it's supposed to.
Greg
Posted Tue 28 Nov 06 @ 8:15 am
OK further testing reveals that the problem still exists with auto headphones disabled.
When starting either player, when both are stopped, if player 1 is "selected" the waveform is wrong. If, player 2 is selected, playing either player gives the correct colors.
Greg
When starting either player, when both are stopped, if player 1 is "selected" the waveform is wrong. If, player 2 is selected, playing either player gives the correct colors.
Greg
Posted Tue 28 Nov 06 @ 8:31 am
Which skin are you using? It may be a skin problem!
DJ Mykel
DJ Mykel
Posted Fri 01 Dec 06 @ 10:38 am