1)
I wan't to use the color option for the rythym window instead of the bmp (It mentions this in the SDK that I can). I have removed the chan1, chan2 and both tags, I have replaced it with this:
< color back="#000000" chan1="#FF0000" chan2="#FFFF00" both="#FF9933" >
VDJ tells me there's an error in the XML file, what am I doing wrong?
2)
How do I get rid of the millisecond counter in the "%Pleft" text display on my player, also how do I get the counter not to show milliseconds either?
Thanks in advance!
I wan't to use the color option for the rythym window instead of the bmp (It mentions this in the SDK that I can). I have removed the chan1, chan2 and both tags, I have replaced it with this:
< color back="#000000" chan1="#FF0000" chan2="#FFFF00" both="#FF9933" >
VDJ tells me there's an error in the XML file, what am I doing wrong?
2)
How do I get rid of the millisecond counter in the "%Pleft" text display on my player, also how do I get the counter not to show milliseconds either?
Thanks in advance!
Posted Sun 30 Jul 06 @ 11:56 am
1) The rhythm window is a draw into the bmp file, you can re-draw the wave image.
2) Not possible yet.
2) Not possible yet.
Posted Sun 30 Jul 06 @ 12:36 pm
1) you can only use standard vga palette colours, that means black, white, red, yellow etc... no colours like #000000
or you can re-draw the wave image in the BPM like cioce said above
or you can re-draw the wave image in the BPM like cioce said above
Posted Sun 30 Jul 06 @ 1:24 pm
Thanks djzero, but how exactly do I write that into the skin file?
Btw #000000 is black!
Btw #000000 is black!
Posted Sun 30 Jul 06 @ 4:03 pm
from memory it should just be like
< color back="black" chan1="blue" chan2="red" both="yellow" >
< color back="black" chan1="blue" chan2="red" both="yellow" >
Posted Sun 30 Jul 06 @ 4:06 pm
aargh! Doesn't work either, thanks for trying tho!
:(
:(
Posted Sun 30 Jul 06 @ 4:23 pm