Hi, well thanks to you I have made some great process and made about 6 new plugins. Now that I know whats going on I thought I would try some more adventurous stuff.
Hi have mentioned many of times additive and subtractive transitions e.t.c. so thought I'd attempt... (but had a few problems)
My aim was to make a scratch additive plugin so that when corss fader was in middle somewhere both decks would display additively on top..
I used D3D RenderState to achieve
D3DDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_ONE);
http://www.uploads.wewilldoo.com/plugins/bad1.dll
But there was a big problem - That damm subrame frame engine kicks in and when on a keyframe it looks fine but if you move the vinyl slowly you'll see frame pile up on each other...
Did a bit of research on the source render and tried using blend factor. Although this totally stopped the flickering of sub frames the image is left doubled so things appear twice as bright...
http://www.uploads.wewilldoo.com/plugins/bad2.dll
Question:- is there a simple workaround i.e. a way of disabling the sub-frame engine of is there a better RenderState to use.... I'm open to any ideas...
IK
Hi have mentioned many of times additive and subtractive transitions e.t.c. so thought I'd attempt... (but had a few problems)
My aim was to make a scratch additive plugin so that when corss fader was in middle somewhere both decks would display additively on top..
I used D3D RenderState to achieve
D3DDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_ONE);
http://www.uploads.wewilldoo.com/plugins/bad1.dll
But there was a big problem - That damm subrame frame engine kicks in and when on a keyframe it looks fine but if you move the vinyl slowly you'll see frame pile up on each other...
Did a bit of research on the source render and tried using blend factor. Although this totally stopped the flickering of sub frames the image is left doubled so things appear twice as bright...
http://www.uploads.wewilldoo.com/plugins/bad2.dll
Question:- is there a simple workaround i.e. a way of disabling the sub-frame engine of is there a better RenderState to use.... I'm open to any ideas...
IK
Posted Fri 18 Jan 08 @ 8:21 am
Apparently you compiled in debug mode as your plugins ask msvcr90d.dll
Posted Fri 18 Jan 08 @ 9:00 am
Have tried in both modes.. doesn't have any bearing on the way the plugin perfomes
Posted Fri 18 Jan 08 @ 9:20 am
Ian Knowles wrote :
Have tried in both modes.. doesn't have any bearing on the way the plugin perfomes
There is a difference ;-)
Always use the Release mode when you share something
Posted Fri 18 Jan 08 @ 1:29 pm