What would be great for albums with songs that fade into each other, is an automix option to mix from the very end of one track to the very beginning. The only option right now is to mix to where it gets louder (usually where the power chords come in.) I know I could edit the fade in point, but it would be a pain to do it for whole albums.
I think this would be simple to create but I don't know because I don't create any features.
-Glenn :)
I think this would be simple to create but I don't know because I don't create any features.
-Glenn :)
Posted Mon 15 Nov 04 @ 2:23 am
I'll try a day but I'm not able at present and I don't have any timme ... But' I don't forget.
Posted Mon 15 Nov 04 @ 8:10 am
HELLO
Posted Fri 03 Dec 04 @ 8:28 pm
What you asked seems complicated. We had difficulties to create the plugin XFade so I don't think we could succeed in your automix plugin, maybe one day.
You should ask the team to integrate this option in the settings, it would be easier ;-)
You should ask the team to integrate this option in the settings, it would be easier ;-)
Posted Fri 03 Dec 04 @ 9:13 pm
I think we could use "GetParam" with "SongLength" to know when XFade should start moving the crossfader. First I try without length (beats)
Posted Sat 04 Dec 04 @ 6:01 pm
I have something for you, soon avaible on downloads. But it's only a part of your wishes :-(
Posted Sun 05 Dec 04 @ 5:51 pm
Ok my plugin is useless!!
Go to the settings, and select :
Force Fade=activated
Fade Length= None
=> the cues start and stop are not used by this way (even if they appear on the skin)
Enjoy the power of vdj ;-)
(But there is a bug with automix in v2.06 (it doesn't load the songs of the playlist on decks) , don't worry it will be corrected by the team soon)
Go to the settings, and select :
Force Fade=activated
Fade Length= None
=> the cues start and stop are not used by this way (even if they appear on the skin)
Enjoy the power of vdj ;-)
(But there is a bug with automix in v2.06 (it doesn't load the songs of the playlist on decks) , don't worry it will be corrected by the team soon)
Posted Sat 11 Dec 04 @ 9:56 am
I have updated to v1.1
Posted Sun 12 Dec 04 @ 2:42 pm